Home >  Game cheats > [super mega baseball 3]Super Mega Baseball 3 Review: The Good, The Bad, And The Bottom Line
[super mega baseball 3]Super Mega Baseball 3 Review: The Good, The Bad, And The Bottom Line
Release date:2021-07-09 04:53

  Share to Facebook

  Share to Twitter

  Share to Linkedin

  Super Mega Baseball 3 (3)

  Credit: Super Mega Baseball 3

  Metalhead Software’s Super Mega Baseball releases on May 13 on PlayStation 4, Xbox One, PC and Nintendo Switch. The game has a tough act to follow since the first two versions from the series have received rave reviews.

  After spending time with the Xbox One version, it is safe to say, Metalhead has gone 3-for-3.

  Let’s look at the good, the bad and the bottom line.

  Gameplay is Smoother and Even More Polished

  As has been the case with previous versions of the series, SMB3 offers great pick-up-and-play qualities with just enough real baseball feel to satisfy casual gamers. However, with the EGO difficulty system you can find a sweet spot for yourself every aspect of the gameplay. There is just a touch of room for improvement in this concept.

  If you’re looking for the toughest challenge, and a more skill-based experience, crank the EGO system up. If you want something with a little less bite, but still solid baseball mechanics, and fun, go just a few notches above the default setting. Overall, the flexibility is the draw.


  The pitching mechanic is pretty basic, but there is a definite skill and timing component to getting ideal placement, and judging the break of your pitches. This has to be done while also fooling the hitter. The requisite game-within-a-game concept is clear in the pitcher-to-batter dynamic.

  I liken this experience to what it used to feel like to master the grappling system in the old Nintendo WWE and WCW wrestling games from AKI. It seemed really basic, but there was a way to get better at it, and thus you had the skill gap most people want when playing video games.

  I also love how simplified running the bases is on a whole in SMB. This piece has been far too complicated in other baseball titles. In SMB3, you can do just about everything you need to do to advance runners with two buttons. The connection between what was on the screen and the commands my hand needed to enter just seemed logical.

  Simply put, the game is a joy to play from a structural standpoint.

  Stylishly Clever and Comedic Visuals

  Super Mega Baseball 3 (11)

  Credit: Super Mega Baseball 3

  In the same way that Fortnite perfectly captures its objective with visuals, SMB 3 nails their comedic caricatures on the diamond.

  The players are comically drawn, but it doesn’t look as if it’s done in the place of realism. The style is a choice, and it comes off beautifully.

  Secondly, the stadiums have taken a major step in the right direction. The different times of day have an obvious effect on the visual presentation, and no other game looks quite like SMB3.

  Customization is King

  Super Mega Baseball 3 (9)

  Credit: Super Maga Baseball 3

  Any sports game that doesn’t offer a pro league license has to deliver with major customization options, and SMB 3 comes through in this area. Whether it’s player or team creation and editing, you have the tools to make your own experience and league.

  Also, the ability to change the structure of a league, and to customize the newly announced Pennant Race mode adds more layers to what was already a strong set of options for creators.

  Franchise Mode

  Super Mega Baseball 3 (6)

  Credit: Super Mega Baseball 3

  Many times games with this sort of look won’t have deeper game modes like franchise, and even if they do, there will be very little depth. That isn’t the case with SMB3. The depth offered in this year’s franchise mode can rival almost any sports game on the market.

  Players will age, retire and experience free agency as you try to guide a team through multiple seasons. Metalhead took a different spin on trading, and it is interesting. Each player will perform on a one-year deal with an option to return. I can see other sports games offering this as a fun and alternative way to play franchise.

  It fits well with SMB3 because while it is a baseball game, it is not bound by a responsibility to hold true to MLB, and Metalhead Software is wise to create some fresh concepts without straying too far from the sport.

  Let’s be honest, there is very little wrong with SMB3. “The bad” section is more of a wishlist for SMB4 than a hardline critique. That said, here we go.

  Create-A-Ballpark Would Have Been Killer

  One feature MLB The Show doesn’t have and many fans have been asking Sony San Diego Studios to produce is Create-A-Ballpark. I never mentioned that feature in conjunction with SMB because quite honestly, it seemed to be too big.

  However, as you take in what the development team has accomplished in the latest game, it seems like a feature within their grasp. Had SMB3 had this feature, it might have vaulted itself to the head of the class as it pertains to customization suites.

  EGO Issues

  If I do have a gripe with the EGO system it’s that it isn’t dynamic. The innovative difficulty system is supposed to help you find the right challenge for yourself, but I contend the only way to do that is with dynamic difficulty.

  As it stands, EGO functions more like a traditional difficulty metric, only it has more settings than simple rookie, pro, veteran, all-star, superstar, and Hall-of-Fame.

  The SMB series has become one of the most consistent, and well-developed sports gaming franchises available. It has grown from a decent, lighthearted baseball option on Xbox, PC, and now Switch, to a full-fledged title of interest on every platform–even PlayStation.

  Platform: Xbox One (also available on PS4, Nintendo Switch and Steam)

  Developer: Metalhead Softward

  Publisher: Metalhead Software

  Released: May 13

  Price: $44.99

  Review Score: 9.5 out of 10